Project Overview

Project completed 31/12/2024

The Immersive Glider project aims to help prevent frailty and improve mobility through low-impact exercise using an immersive environment in order to engage and keep users motivated. The project uses a custom-made paragliding rig with a real paragliding harness and visuals and audio to create a therapeutic experience. The potential benefits include increased bone density, improved muscle strength, enhanced cognitive function, reduced depression, and increased self-esteem. The project aims to assess the glider as a mild form of exercise and gather user feedback to improve its design and functionality.

Project Summary: The Immersive Glider project explores the use of a custom-built paragliding simulator to provide low-impact exercise for individuals experiencing frailty. The simulator uses a harness and pulley system to allow users to simulate the movements of paragliding, offering a form of resistance-based exercise. The project integrates a virtual environment to enhance the experience and promote hand-eye coordination.

 

Workshops and Findings: 


Significance: The project seeks to offer a novel approach to frailty prevention by combining physical exercise with an engaging, immersive experience. The co-creation process, involving patients and healthcare experts, ensures the glider's design meets the needs of its users.

Project Outcomes


The participants discussed the use of the Glider and the design of the environment. The Glider’s harness was not used at this stage, instead we used a common stool. Feedback from participants highlighted accessibility issues for wheelchair. Potential issue is the position of the arms (raised above the head) participants expressed concern about maintaining that position for a long duration.  

Environment design: explore a virtual environment in nature, more colour to the level.  


The participants observed the interaction and expressed their opinions regarding the use of the Glider and the design of the environment. Accessibility to the Glider was raised as an issue again, with one participant suggesting a lower position, inclusion of a hoist for easy access and use the glider as a social element. For the design of the environment, the participants suggested that it needs to be more realistic, it needs to have animals and birds that engage with the user, to replicate some real-world locations.  


The participants expressed their concern regarding the design of the glider as it could present a challenge for the frailty patients. They also provided feedback and suggestion on how to improve the design of the virtual environment.  


Project Deliverables



Project Team

Michael Loizou
(Principal Investigator)


Associate Professor in Digital Health at University of Plymouth

Marius Varga


Research Fellow at University of Plymouth

Praveen Kumar


Associate Professor at the University of the West of England

Om Prakesh Singh


Lecturer at University of Plymouth

Swen Gaudl


Lecturer at University of Plymouth